Category Archives: LiveCode

Open-source Reactor Lab

We recently released the desktop Reactor Lab software as an open-source project on GitHub. View our open-source projects at Contact us if you are interested in using this version or learning more about the structure and the code. The Lab is constructed with the open-source, Community Edition of LiveCode, which can be obtained at

LiveCode apps on the web – loading speed may improve dramatically

Experiments by others show that the speed at which LiveCode web apps load can be made much faster through several techniques. In my first experiment, the files loaded to the Western US from the LiveCode server in France. Putting the large files, which are common to all LiveCode web apps, on CDN’s (Content Delivery Networks), which post copies on servers around the world, may speed loading dramatically. Other techniques may include loading only the parts of the modular LiveCode engine that are needed for a specific app.

See work by [-hh] at the LiveCode Forums and click the link “test it here” on that post.

Initial impressions – HTML5 vs. LiveCode

The Reactor Lab desktop app is built with LiveCode, a cross-platform rapid application development tool. In the Resources, Web app experiments section of this site, we are experimenting with HTML5 technologies – Javascript and CSS – to make interactive web apps. Here are some initial impressions.

HTML5 web apps have the advantage of cross-platform deployment – of a single set of files – on all platforms (operating systems) via web browsers. Web apps don’t have all the functionality of desktop apps and smart phone apps but they do have the main functionality we are looking for. LiveCode has cross-platform deployment on the desktop and as smart phone apps but you have to build and deploy a separate distribution for each platform. Web deployment is under development in LiveCode version 8 but our initial experiments show that loading the first app is slow: about 40 s currently in my browser in California fetching the page from the server in France, where load times increase with distance from the server. But this is a development version of LC 8 and speeds may improve in the future. In contrast, HTML5 web apps are small and load fast.

Layout of LiveCode screens (“cards”) is easy and fast. Just drag and drop both active (e.g., buttons and widgets) and graphical elements. You can easily change the appearance and locations of elements with script when the app is running – so far it seems more easily than in HTML5. For HTML5 apps, we are using the desktop tool MACAW. In that tool, you can also drag and drop elements onto a page, then generate HTML and CSS files but not nearly as easily as LiveCode.

LiveCode is programmed with a very high level, English-like language that is easy to learn. Code (scripts) can be embedded in objects on the screen (e.g., buttons) or placed at a top level (card, stack). Proprietary code can be encrypted in the paid version. HTML5 web apps are programmed with Javascript. We have found Javascript easy to learn, although we have been programming for 50 years in a dozen languages, so we can’t say how easy it will be for a novice. The site is a great resource for learning Javascript, as well as HTML and CSS. Javascript is not attached to individual screen elements but placed at a top level, either in a script tag in the HTML file or, better, in a separate JS file. We haven’t tried text handling in Javascript but text handling in LiveCode is super easy.

Bottom line of initial impressions? LiveCode wins in ease of development and power. HTML5 wins in deployment – one set of files across all platforms – and speed of loading. We are leaning to devoting our efforts for future development to HTML5, although we are going to keep an eye on LiveCode to see if the speed of loading web apps improves significantly.

Livecode app on the web

We have added web app experiment 2 to the Resources, Web App Experiments page. This is a LiveCode 8 stack deployed in a web page. LiveCode 8 uses the open-source software Emscripten to compile the LiveCode engine to Javascript, which can then run LiveCode apps in a web page.

The advantage of this approach is that we can develop new apps quickly using LiveCode, which is a rapid app development tool.

One drawback is that a large Javascript file must be downloaded before a LiveCode web app can run. Once downloaded in a browser session, however, multiple stacks can be run without having to download the large file again.

This is very new technology for LiveCode and we expect much improvement in the near future. Get the free, open-source “Community” edition of LiveCode here (link).

LiveCode speed of execution

Reactor Lab was built using LiveCode. Get the free Community version at LiveCode is great because it is cross-platform: write once and deploy on many platforms. Another advantage is that the stack model and scripting language are very stable in the sense of supporting past versions: some of the script dates from 1993 and HyperCard.

In most cases in Reactor Lab, the speed of LiveCode is sufficiently fast. The most demanding lab using math computations in LiveCode script is Division 7 Biological Reactions, Lab 3 Immobilized Enzyme Profiles. In that lab, as the user moves a slider to change an input parameter, LiveCode solves a second-order, ordinary differential equation using the iterative shooting method, and then updates the graphics.

Calculations in the dynamic Catalyst Pellet are too demanding to run in LiveCode script. That lab has a detailed, elementary-step simulation of carbon monoxide oxidation over a porous solid catalyst. A function was written in C++ to do finite-difference integration of a set of partial differential equations. The external is then compiled separately on Mac and Windows to make an “external” (.bundle on Mac, .dll on Windows). The LiveCode stack calls this external to do the calculations. The advantage of an external is that it is fast. The disadvantage is that you must compile a separate executable for each platform.

When the Catalyst Pellet external was written in 2008, we used Revolution 4, where Revolution was the earlier name for LiveCode. The Catalyst Pellet and its external ran great when we finished it but it is not compatible with later versions of LiveCode. Therefore we pulled the dynamic Catalyst Pellet out into its own standalone app. The problem presumably is that the interface specification between externals and LiveCode changed. The stack and its external initially appear to run in LiveCode 7, but there appears to be a memory leak and a crash ensues. We haven’t had the time to keep the external up to date. The original version posted in the Download section works well.

The speed at which LiveCode 7 updates the card graphics appears to have slowed from previous versions. This may be related to the addition of resolution independence and higher resolution target displays. To speed things up, we lock the screen before changing many separate elements in the display, then unlock the screen when everything on the card has been updated.